Sliders write straight to the live renderer for the active phase. Other phases keep their last-edited
values. When you're happy, hit Export to copy the full PHASE_LIGHT_CONFIG block.
Hemi (ambient fill)
Sun (directional)
Dawn / dusk are 1-round transitional phases; their sun direction is the
fallback for custom cycle configs. The default cycle auto-interpolates
between the neighbour phases' endpoints (NIGHT.end → DAY.start at dawn,
DAY.end → NIGHT.start at dusk).
Start direction — sun position at the first round of the phase.
End direction — sun position at the last round of the phase.
Preview eases the sun from start → end over ~8s so you can see the sweep without changing turn state.
Scene Ambient
Strength multiplies the color before it's applied — lets you keep a tint and pump the brightness.
Sky / Clear
Fog of War tint
Multiplier applied to fogged tile colours (0 = fully black, 1 = no darkening). Re-applies live to every already-fogged tile when you slide.