BRIMSTONE LIGHTING TUNER

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Sliders write straight to the live renderer for the active phase. Other phases keep their last-edited values. When you're happy, hit Export to copy the full PHASE_LIGHT_CONFIG block.

Hemi (ambient fill)

Sun (directional)

Dawn / dusk are 1-round transitional phases; their sun direction is the fallback for custom cycle configs. The default cycle auto-interpolates between the neighbour phases' endpoints (NIGHT.end → DAY.start at dawn, DAY.end → NIGHT.start at dusk).
Start direction — sun position at the first round of the phase.
End direction — sun position at the last round of the phase.
Preview eases the sun from start → end over ~8s so you can see the sweep without changing turn state.

Scene Ambient

Strength multiplies the color before it's applied — lets you keep a tint and pump the brightness.

Sky / Clear

Fog of War tint

Multiplier applied to fogged tile colours (0 = fully black, 1 = no darkening). Re-applies live to every already-fogged tile when you slide.

Map / View

Export